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S.H.I.E.L.D. Trooper

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Synergies with his Allies: Passive Ability:  When an enemy attacks AN ADJACENT ALLY , attack that enemy for 250% Damage+ on Crit, reduce Speed Bar by 25%. Note: His Counterattacks in his Passive is 250%, which is higher than his regular counter and assist (199%+17% piercing) but lower than his Basic (330%)   Conclusion: He doesn't have any Synergy with any particular tag, so can be teamed up with any toon.

A.I.M. Researcher

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Synergies with her Allies: Special Ability:  Heal L OWEST HEALTH ALLY AND ADJACENT ALLIES for 7.000 Health + 15% of this character's Max Health + flip Bleed . Passive Ability:  On Turn, apply 1 random positive effect from this list: Offense Up, Defense Up, Speed Up, Regeneration, Deathproof, Deflect to 1 RANDOM ALLY . If ally is A.I.M . then apply 2 random positive effects from the list. When a negative effect is applied to an A.I.M . ally, fill this character's Speed Bar by 20%. Note: A.I.M. Researcher's Speed is one of the lowest. Flipping Bleed Bleed flips to Regeneration.  Regeneration Heal by 10% of source character's Max Health each turn.   Conclusion: If your A.I.M. team is full, then you can team him up with just any team or toon.

Hand Blademaster

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Synergies with his Allies: None. Note: - Conclusion: He has a Hand tag, Hand team is full. Hand Blademaster is one of the rare toons doesn't synergy with anyone. 

Vision

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Synergies with his Allies: Ultra Ability:  If SCARLET WITCH is your ally, apply Bleed in addition. Passive Ability:  On Spawn, TECH allies gain Defense Up for 2 turns.   Note: - Defense Up:  Decreases incoming damage by 50%. Increases Resistance by 50%.   Current TECH teams where you might have less than 5 tagged toons; Baron's Hydra (Crossbones and Hydra Grenadier) Spider-Verse/Sinister Six Leftovers (Shocker and Vulture) Kree Minions (Kree Oracle) Current TECH toons without a Team; Ultron   Conclusion: He has Avengers tag, but doesn't have any synergy with Avenger toons (Captain America, Hulk, Hawkeye and Black Widow). Scarlet Witch already has a team (Supernaturals). His best option is Baron's Hydra to Defense up 2 toons (Crossbones and Hydra Grenadier) for 2 turns on spawn or Spider-Verse/Sinister Six Leftovers to Defense Up Shocker and Vulture.

Priority of Allocating Leftover Toons to the Teams

Priority of the Toons To Allocate;   #1 Kingpin Whenever he uses his Ultra (5 energy), Defensing up all allies for 2 turns and offensing them up. 30% of chance to get an assist in his turn. Plus, 25% of chance of having all Villain or Mercenary allies get an immediate assist each time they attack. #2 Captain Marvel Her military allies gain 15% Health, 10% Damage. #3 Jessica Jones Her Basic has 50% chance of creating an energy for herself or her allies. Her Special clears all debuffs from all her allies and generate 4 energy to randomly distribute among them. Her allies constantly gains +15% Resistance, and another 5% of their City toons.  #4 Silver Surfer Gain +50% Focus, if this character has 1 or more HERO COSMIC allies, gain an additional +50% Focus and ALL ALLIES gain +50% Focus. #5 A.I.M. Researcher She heals her least healthy ally and the adjacent ones, and converts the bleeds on them to the regeneration with her Special.  Every time it;'s A.I.M. Researcher turn,...

Kingpin

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  Synergies with his Allies: Ultra Ability:  Apply Defense Up to ALL ALLIES for 2 turns. Apply Offense Up to 5 ALLIES . 30% chance for Assist from allies (twice as likely to select VILLAIN or MERCENARY for Assist). Passive Ability:  At the start of each VILLIAN ally's turn, 25% chance for an ally to gain Team Attack for that turn.   Note: Kingpin's Damage is 23.7k (Max) and lowest 7th out of all the toons. Offense Up:  Increases outgoing damage by 50%. Increases Focus by 50%. Defense Up:  Decreases incoming damage by 50%. Increases Resistance by 50%.   Current VILLAIN or MERCENARY teams where you might have less than 5 tagged toons; Baron's Hydra (Baron Zemo, Crossbones, Hydra Grenadier and Winter Soldier) Kree Minions (Kree Noble, Kree Oracle, Kree Reaper and Kree Royal Guard) Sikiltary (Mercenary Soldier)   Conclusion: Any Villain gains 25% chance to gain an assist from him at the start of each of their turn. But Kingpin's damage isn't h...

S.H.I.E.L.D. Operative

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  Synergies with her Allies: Basic Ability:  Clear a positive effect from target. If NICK FURY is ally, he gains the cleared effect . Special Ability:  Apply Stealth to the most injured ally for 2 turns... Apply 3 Regeneration. If ally is NICK FURY or S.H.I.E.L.D. MINION, apply additional Regeneration . On War Defense, if that ally is COULSON , also apply additional Regeneration . Passive Ability: Gain +20% extra Focus. NICK FURY and S .H.I.E.L.D. MINIONS gain +20% extra Focus . On WAR DEFENSE, if COULSON is an ally, apply Counter to him as well. Note: All S.H.I.E.L.D. Minions, Fury and Coulson are low in Focus compared to the other toons. Regeneration: Heal by 10% of source character's Max Health each turn. In another word, Regeneration heals for 10% of Health of the character that applies it. Opposite of Regeneration is Bleed. Counterattack: Counterattack deals roughly half of the damage the toon's Basic attack deals. Opposite of Counter is Bleed. Current lefto...