Kingpin
Synergies with his Allies:
Ultra Ability:
Apply Defense Up to ALL ALLIES for 2 turns. Apply Offense Up to 5 ALLIES. 30% chance for Assist from allies (twice as likely to select VILLAIN or MERCENARY for Assist).
Passive Ability:
At the start of each VILLIAN ally's turn, 25% chance for an ally to gain Team Attack for that turn.
Note: Kingpin's Damage is 23.7k (Max) and lowest 7th out of all the toons.
Offense Up:
Increases outgoing damage by 50%.
Increases Focus by 50%.
Defense Up:
Decreases incoming damage by 50%.
Increases Resistance by 50%.
Current VILLAIN or MERCENARY teams where you might have less than 5 tagged toons;
Baron's Hydra (Baron Zemo, Crossbones, Hydra Grenadier and Winter Soldier)
Kree Minions (Kree Noble, Kree Oracle, Kree Reaper and Kree Royal Guard)
Sikiltary (Mercenary Soldier)
Conclusion:
Any Villain gains 25% chance to gain an assist from him at the start of each of their turn. But Kingpin's damage isn't huge. But all allies takes advantage of his 2 turns Defense Up, 5 allies gains 1 turn Offense Up and 30% chance to gain an assist from him with the same ability as long as he is alive and that is huge. So he can be a good addition to any team regardless hero or villain. But to maximize his synergy, the best options look like either Baron's Hydra, of if you have a better choice for that team, then Kree Minions team.
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